Okay, so this is the class I've been dying for since I started here. I mean, I get to design characters for homework, how freaking cool is that? Anyway, the first part involved doing 100 silhouettes and 50 scribbles and deriving characters out of them.


And then we had to chose the best three and make explorations of them.

Then we had to take the best variation from each one and take it to final rendering.

Dominic really liked my silhouettes and scribbles. In fact, he said the way I drew my scribbles was the perfect way to do it. The only problem though was my final renderings. As much as I liked coloring them, it didn't really help them at all. Dominic kept reinstating that its more important to break away from the silhouette and re-draw the character with a more dynamic line of action. I wasn't aware we could get too far away from the silhouette though. I think there's a limit to it, like you can use it to inspire the design of the character, but give it a more dynamic gesture.
Here's Part II, where we had to take pictures of atleast 30 different clouds and textures of things and draw characters out of the best five.

Again, as much as I liked coloring them, it wasn't really necessary as it's more important to draw the characters with a more dynamic line of action. I need to break out of that habit and re-draw these characters before I turn them in for a grade at the end of the semester. I'll be keeping it in mind while I'm working on Part III of this assignment. Right now we're force fitting an animal with an insect, and and animal with a vehicle. I drew Ferret/Green Darner Dragonfly out of a hat, as well as Elephant/Bulldozer. We have to have 10 thumbnails of each by next class, and needless to say I'm having fun with it so far. Here's the work in progress of it


The whole purpose of this assignment is to build a reservoir of characters to use when we get into the drama painting assignments in this class, so that we have characters to put in our environments. :D